Struct actix::registry::Registry[][src]

pub struct Registry { /* fields omitted */ }
Expand description

Actors registry

An Actor can register itself as a service. A Service can be defined as an ArbiterService, which is unique per arbiter, or a SystemService, which is unique per system.

If an arbiter service is used outside of a running arbiter, it panics.

Examples

use actix::prelude::*;

#[derive(Message)]
#[rtype(result = "()")]
struct Ping;

#[derive(Default)]
struct MyActor1;

impl Actor for MyActor1 {
    type Context = Context<Self>;
}
impl actix::Supervised for MyActor1 {}

impl ArbiterService for MyActor1 {
   fn service_started(&mut self, ctx: &mut Context<Self>) {
      println!("Service started");
   }
}

impl Handler<Ping> for MyActor1 {
   type Result = ();

   fn handle(&mut self, _: Ping, ctx: &mut Context<Self>) {
      println!("ping");
   }
}

struct MyActor2;

impl Actor for MyActor2 {
   type Context = Context<Self>;

   fn started(&mut self, _: &mut Context<Self>) {
      // get MyActor1 address from the registry
      let act = MyActor1::from_registry();
      act.do_send(Ping);
   }
}

fn main() {
    // initialize system
    let code = System::new().block_on(async {
        // Start MyActor2 in new Arbiter
        Arbiter::new().spawn_fn(|| {
            MyActor2.start();
        });
    });
}

Implementations

Query registry for specific actor. Returns address of the actor. If actor is not registered, starts new actor and return address of newly created actor.

Check if actor is in registry, if so, return its address

Add new actor to the registry by address, panic if actor is already running

Trait Implementations

Returns a copy of the value. Read more

Performs copy-assignment from source. Read more

Auto Trait Implementations

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