pub struct FlashMessage { /* private fields */ }
Expand description

A one-time user notification.

Flash messages are made of a Level and a string of content.
The message level can be used for filtering and rendering - for example:

  • Only show flash messages at info level or above in a production environment, while retaining debug level messages for local development;
  • Use different colours, in the UI, to display messages (e.g. red for errors, orange for warnings, etc.);

You can build a flash message via FlashMessage::new by specifying its content and Level. You can also use the shorter level-based constructors - e.g. FlashMessage::info.

Implementations

Build a FlashMessage by specifying its content and Level.

The string content of this flash message.

The Level of this flash message.

Build an info-level FlashMessage by specifying its content.

Build a debug-level FlashMessage by specifying its content.

Build a success-level FlashMessage by specifying its content.

Build a warning-level FlashMessage by specifying its content.

Build an error-level FlashMessage by specifying its content.

Attach this FlashMessage to the outgoing request.

The message will be dropped if its Level is below the minimum level specified when configuring FlashMessagesFramework via FlashMessagesFrameworkBuilder::minimum_level.

This method will panic if FlashMessagesFramework has not been registered as a middleware.

Trait Implementations

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Performs copy-assignment from source. Read more
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Auto Trait Implementations

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