Traits§
- Nametag
- The core element in registering shaders for use in the program.
Applying
#[derive(Nametag)]to an enum with variants will let you use those enums as identifiers for shaders in your pipeline.
Type Aliases§
- Tag
- This is just an identification number.
Usually, it will be generated by
#[derive(Nametag)]at compile time.