Trait acgmath::Rotation [] [src]

pub trait Rotation<P: EuclideanSpace>: Sized + Copy + One where
    Self: ApproxEq<Epsilon = <P as EuclideanSpace>::Scalar>,
    <P as EuclideanSpace>::Scalar: BaseFloat
{ fn look_at(dir: P::Diff, up: P::Diff) -> Self; fn between_vectors(a: P::Diff, b: P::Diff) -> Self; fn rotate_vector(&self, vec: P::Diff) -> P::Diff; fn invert(&self) -> Self; fn rotate_point(&self, point: P) -> P { ... } }

A trait for a generic rotation. A rotation is a transformation that creates a circular motion, and preserves at least one point in the space.

Required Methods

Create a rotation to a given direction with an 'up' vector

Create a shortest rotation to transform vector 'a' into 'b'. Both given vectors are assumed to have unit length.

Rotate a vector using this rotation.

Create a new rotation which "un-does" this rotation. That is, r * r.invert() is the identity.

Provided Methods

Rotate a point using this rotation, by converting it to its representation as a vector.

Implementors