Trait acgmath::prelude::Rotation3
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[src]
pub trait Rotation3<S: BaseFloat>: Rotation<Point3<S>> + Into<Matrix3<S>> + Into<Basis3<S>> + Into<Quaternion<S>> + From<Euler<Rad<S>>> { fn from_axis_angle<A: Into<Rad<S>>>(axis: Vector3<S>, angle: A) -> Self; fn from_angle_x<A: Into<Rad<S>>>(theta: A) -> Self { ... } fn from_angle_y<A: Into<Rad<S>>>(theta: A) -> Self { ... } fn from_angle_z<A: Into<Rad<S>>>(theta: A) -> Self { ... } }
A three-dimensional rotation.
Required Methods
fn from_axis_angle<A: Into<Rad<S>>>(axis: Vector3<S>, angle: A) -> Self
Create a rotation using an angle around a given axis.
The specified axis must be normalized, or it represents an invalid rotation.
Provided Methods
fn from_angle_x<A: Into<Rad<S>>>(theta: A) -> Self
Create a rotation from an angle around the x
axis (pitch).
fn from_angle_y<A: Into<Rad<S>>>(theta: A) -> Self
Create a rotation from an angle around the y
axis (yaw).
fn from_angle_z<A: Into<Rad<S>>>(theta: A) -> Self
Create a rotation from an angle around the z
axis (roll).
Implementors
impl<S: BaseFloat> Rotation3<S> for Quaternion<S>
impl<S: BaseFloat> Rotation3<S> for Basis3<S>