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pub struct Width { pub scalar: f64, pub unit: String, } impl Width { pub fn new(scalar: f64, unit: String) -> Modifier { Modifier::Width(Width { scalar:scalar, unit:unit }) } } pub struct Height { pub scalar: f64, pub unit: String, } impl Height { pub fn new(scalar: f64, unit: String) -> Modifier { Modifier::Height(Height { scalar:scalar, unit:unit }) } } pub struct TranslateX { pub scalar: f64, pub unit: String, } impl TranslateX { pub fn new(scalar: f64, unit: String) -> Modifier { Modifier::TranslateX(TranslateX { scalar:scalar, unit:unit }) } } pub struct TranslateY { pub scalar: f64, pub unit: String, } impl TranslateY { pub fn new(scalar: f64, unit: String) -> Modifier { Modifier::TranslateY(TranslateY { scalar:scalar, unit:unit }) } } pub struct Scale { pub scalar: f64, pub unit: String } impl Scale { pub fn new(scalar: f64, unit: &str) -> Modifier { Modifier::Scale(Scale { scalar:scalar, unit:unit.to_owned() }) } } pub struct Color { pub rgba: [f64; 4], } impl Color { pub fn new(rgba: [f64; 4]) -> Modifier { Modifier::Color(Color { rgba:rgba }) } } pub struct Image { pub name: String, pub modifiers: Vec<Modifier>, } impl Image { pub fn new(name: &str) -> Component { Component::Image(Image { name: name.to_owned(), modifiers:Vec::new() }) } pub fn modifiers(&self) -> &Vec<Modifier> { &self.modifiers } pub fn translate_x(&mut self, scalar: f64, unit: &str) { self.modifiers.push(TranslateX::new(scalar, unit.to_owned())); } pub fn translate_y(&mut self, scalar: f64, unit: &str) { self.modifiers.push(TranslateY::new(scalar, unit.to_owned())); } pub fn width(&mut self, scalar: f64, unit: &str) { self.modifiers.push(Width::new(scalar, unit.to_owned())); } pub fn height(&mut self, scalar: f64, unit: &str) { self.modifiers.push(Height::new(scalar, unit.to_owned())); } } pub struct Text { pub content: String, pub font: String, pub align: String, pub modifiers: Vec<Modifier>, } impl Text { pub fn new(font: &str, cs: &str) -> Component { Component::Text(Text { font:font.to_owned(), content: cs.to_owned(), align: "left".to_owned(), modifiers:Vec::new() }) } pub fn translate_x(&mut self, scalar: f64, unit: &str) { self.modifiers.push(TranslateX::new(scalar, unit.to_owned())); } pub fn translate_y(&mut self, scalar: f64, unit: &str) { self.modifiers.push(TranslateY::new(scalar, unit.to_owned())); } pub fn width(&mut self, scalar: f64, unit: &str) { self.modifiers.push(Width::new(scalar, unit.to_owned())); } pub fn height(&mut self, scalar: f64, unit: &str) { self.modifiers.push(Height::new(scalar, unit.to_owned())); } pub fn color(&mut self, rgba: [f64; 4]) { self.modifiers.push(Color::new(rgba)); } pub fn scale(&mut self, scale: f64, unit: &str) { self.modifiers.push(Scale::new(scale, unit)); } pub fn align(&mut self, align: &str) { self.align = align.to_owned() } } pub struct Rectangle { pub height: f64, pub hunit: String, pub width: f64, pub wunit: String, pub modifiers: Vec<Modifier>, } impl Rectangle { pub fn new(w: f64, wunit: &str, h: f64, hunit: &str) -> Component { Component::Rectangle(Rectangle { width:w, wunit:wunit.to_owned(), height:h, hunit:hunit.to_owned(), modifiers:Vec::new() }) } pub fn translate_x(mut self, scalar: f64, unit: String) -> Rectangle { self.modifiers.push(TranslateX::new(scalar, unit.to_owned())); self } pub fn translate_y(mut self, scalar: f64, unit: &str) -> Rectangle { self.modifiers.push(TranslateY::new(scalar, unit.to_owned())); self } } pub enum Component { Modifier(Modifier), Image(Image), Text(Text), Rectangle(Rectangle), } impl Component { pub fn width(mut self, scalar: f64, unit: &str) -> Component { match self { Component::Image(ref mut m) => { m.width(scalar,unit); } Component::Text(ref mut m) => { m.width(scalar,unit); } _ => {} }; self } pub fn height(mut self, scalar: f64, unit: &str) -> Component { match self { Component::Image(ref mut m) => { m.height(scalar,unit); } Component::Text(ref mut m) => { m.height(scalar,unit); } _ => {} }; self } pub fn translate_x(mut self, scalar: f64, unit: &str) -> Component { match self { Component::Image(ref mut m) => { m.translate_x(scalar,unit); } Component::Text(ref mut m) => { m.translate_x(scalar,unit); } _ => {} }; self } pub fn translate_y(mut self, scalar: f64, unit: &str) -> Component { match self { Component::Image(ref mut m) => { m.translate_y(scalar,unit); } Component::Text(ref mut m) => { m.translate_y(scalar,unit); } _ => {} }; self } pub fn color(mut self, rgba: [f64; 4]) -> Component { match self { Component::Text(ref mut m) => { m.color(rgba); } _ => {} }; self } pub fn scale(mut self, scale: f64, unit: &str) -> Component { match self { Component::Text(ref mut m) => { m.scale(scale, unit); } _ => {} }; self } pub fn align(mut self, align: &str) -> Component { match self { Component::Text(ref mut m) => { m.align(align); } _ => {} }; self } } pub enum Modifier { Color(Color), Scale(Scale), TranslateX(TranslateX), TranslateY(TranslateY), Width(Width), Height(Height), } pub struct View { pub components: Vec<Component>, } impl View { pub fn new() -> View { View { components: Vec::new() } } pub fn append(&mut self, c: Component) -> &mut View { self.components.push( c ); self } }