Expand description
The official ABC Game Engine implementation of lumenpyx
Modules§
Structs§
- Blend
Object - Camera
- Lumenpyx
Event Loop - The event loop for the lumenpyx program
- Lumenpyx
Program - NotActive
- A component that prevents an entity and it’s children from being rendered
- Render
Settings - Texture
Handle
Enums§
- Blend
Mode - Debug
Option - The debug option is used to determine what to display on the screen
- Font
Family - Named or generic font family.
- Font
Stack - Prioritized sequence of font families.
- Generic
Family - Describes a generic font family.
- Normal
- Texture
Traits§
- Drawable
- A trait for objects that can be drawn to the screen. Every primitive implements this trait. If you want to create a custom object, you will need to implement this trait. If you do, use the tutorial here: https://github.com/ABC-Engine/lumenpyx/wiki/Creating-custom-drawable-objects
- Light
Drawable - A trait for drawable lights This trait is used to draw lights in the scene If you want to create a custom light, you can implement this trait Follow the example here: https://github.com/ABC-Engine/lumenpyx/wiki/Creating-custom-drawable-objects
Functions§
- get_
camera_ pos - render
- Renders the scene