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  • ABC_Game_Engine-0.1.2
    • ABC_Game_Engine 0.1.2
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    • Docs.rs crate page
    • MIT/Apache-2.0
    • 03 February 2025
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    • NoodlesOfWrath
    • Dependencies
      • ABC-ECS ^0.2.1 normal
      • chrono ^0.4.38 normal
      • fxhash ^0.2.1 normal
      • gilrs ^0.10.7 normal
      • glam ^0.27.0 normal
      • rand ^0.8.5 normal
      • rapier2d ^0.19.0 normal
      • rodio ^0.17.3 normal
      • tracing ^0.1.40 normal
    • Versions
    • 21.1% of the crate is documented
  • Platform
    • i686-pc-windows-msvc
    • x86_64-pc-windows-msvc
    • x86_64-unknown-linux-gnu
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ABC_Game_Engine0.1.2

Crate Items

  • Structs
  • Enums
  • Traits
  • Functions

List of all items

Structs

  • AudioBus
  • AudioFile
  • AudioHandle
  • Axis
  • AxisEvent
  • Button
  • DeltaTime
  • EntitiesAndComponents
  • EntitiesAndComponentsThreadSafe
  • Entity
  • GamepadAxis
  • Input
  • Scene
  • SingleMutEntity
  • Transform
  • World
  • audio_stream::AudioBus
  • audio_stream::AudioFile
  • audio_stream::AudioHandle
  • delta_time::DeltaTime
  • input::Axis
  • input::AxisEvent
  • input::Button
  • input::GamepadAxis
  • input::Input
  • physics::physics_system::ColliderHandle
  • physics::physics_system::RapierColliderHandle
  • physics::physics_system::RapierPhysicsInfo
  • physics::physics_system::RapierPhysicsSystem
  • physics::physics_system::RapierRigidBodyHandle
  • physics::physics_system::RigidBodyHandle
  • prelude::Axis
  • prelude::AxisEvent
  • prelude::Button
  • prelude::Collider
  • prelude::ColliderBuilder
  • prelude::ColliderHandle
  • prelude::DeltaTime
  • prelude::EntitiesAndComponents
  • prelude::Entity
  • prelude::GamepadAxis
  • prelude::Input
  • prelude::QueryFilter
  • prelude::RigidBody
  • prelude::RigidBodyBuilder
  • prelude::RigidBodyHandle
  • prelude::World
  • ui::Button
  • ui::ScrollBar
  • ui::Slider

Enums

  • AxisDirection
  • AxisEventDirection
  • GamepadButton
  • Key
  • KeyCode
  • KeyState
  • MouseButton
  • input::AxisDirection
  • input::AxisEventDirection
  • input::GamepadButton
  • input::Key
  • input::KeyCode
  • input::KeyState
  • input::MouseButton
  • prelude::AxisDirection
  • prelude::AxisEventDirection
  • prelude::GamepadButton
  • prelude::Key
  • prelude::KeyCode
  • prelude::KeyState
  • prelude::MouseButton

Traits

  • Component
  • Resource
  • System
  • prelude::System

Functions

  • add_all_systems
  • get_transform
  • physics::add_default_physics_systems
  • prelude::remove_all_non_internal_systems
  • remove_all_non_internal_systems