Module ryot_trajectories::perspective

source ·
Expand description

This crate provides functionality for managing and processing perspectives and visibility of entities in a game environment. Perspectives are defined by sets of view points that determine what an entity can see, based on a spatial point and other considerations.

Structs§

  • A perspective represents a set of view points that determine what an entity can see. Each view point is represented by a ray cast and a target area covered by the ray cast. The target area is a collection of points that can be seen from the view point.