Module ryot_trajectories::perspective
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This crate provides functionality for managing and processing perspectives and visibility of entities in a game environment. Perspectives are defined by sets of view points that determine what an entity can see, based on a spatial point and other considerations.
Structs§
- A perspective represents a set of view points that determine what an entity can see. Each view point is represented by a ray cast and a target area covered by the ray cast. The target area is a collection of points that can be seen from the view point.